Antoine Schmitt è artista visivo e programmatore e lavora sul confine fra astrazione e simulazione dinamica, utilizzando la programmazione come materiale di lavoro.
Installation artist, Antoine Schmitt creates artworks in the form of objects, installations and situations to address the processes of movement in all of their modalities, and question their intrinsic conceptual problematics, of plastic, philosophical or social nature. Heir of kinetic art and cybernetic art, nourished by metaphysical science-fiction, he endlessly interrogates the dynamic interactions between human nature and the nature of reality. Originally programming engineer in human computer relations and artificial intelligence, he places the program, a contemporary artistic material and unique by its active quality, at the core of most of his artworks, to reveal and literally manipulate the forces at stake. Antoine Schmitt, alone or through collaborations, has undertaken an articulation of this approach with more established artistic fields like music, dance, architecture, literature or cinema. As theoretician, speaker and editor of the gratin.org portal, Antoine Schmitt explores the field of programmed art.